Cloth Tearing Simulation

نویسندگان

  • Emre Onal
  • Veysi Isler
چکیده

Among different physical simulation topics, cloth simulation is one of the most popular subjects in computer graphics. There are many different studies published on different aspects of cloth simulation, but there are not many studies focused on the tearing of cloth. Existing studies related to this topic have only dealt with some aspects of the problem [Metaaphanon et al. 2009] and have not provided general solutions. In this study, we provide a generic solution for different aspects of the problem of tearing cloth. Some of the points we focus on in this study include: providing realistic tearing effect, preserving polygonal area consistency and texture integrity after the process of tearing, and handling the tear properly for either outer physical impacts or inner manipulations like allowing a user to drag the cloth interactively. The technique proposed in this paper works with non-uniform cloth structures. It makes it easier to adopt the solution proposed here for many different simulation systems. The processing cost of the technique is quite small, so it is also appropriate for real-time simulation systems. CR Categories: Computing Methodologies [Computer Graphics]: Animation—Physical Simulation;

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تاریخ انتشار 2014